contents26 Glossary
26, reference
Glossary
Every term RHR uses in the app and these docs, in plain words, with a link to the page that explains it properly.
on this page
- Money
- Stash
- Load up
- Cash out
- Buy-in
- USDG
- Gas
- Ledger
- Rake
- Rakeback
- Net rake
- Dust
- Volume
- Table
- Hood
- Seat
- Table
- Tier
- Classic
- Last Hood Standing
- Game
- Round
- Click
- Bang
- Cylinder
- Chamber
- Gum plug
- Hazard
- Dare
- Autopilot
- AFK
- Quick join
- Spectator
- Demo mode
- Private room
- PIN
- REKT
- Fairness
- Commit
- Reveal
- Server seed
- Client seed
- Mix
- Seed window
- On-chain
- Vault
- Checkpoint
- Settler
- Guardian
- Owner
- Keeper
- Voucher
- Escape hatch
- Timelock
- Safe
- Withdrawal queue
- Fee splitter
- Rake router
- Rewards
- $RHR
- Weight
- Lock
- Position
- Holder
- VIP
- Hood NFT
- Jackpot ticket
- Level
- XP
- Achievement
- Skin
- Buyback
- Burn
- Tournaments
- Hood games
- SNG6
- CUP36
- Free roll
- Entry fee
- Prize pool
- Slang
- gm
- ser
- hood up
- rekt
- receipts
- wagmi
- ngmi
- touch grass
- Safety
- Cool-off
- Self-exclusion
- Loss limit
Every word the site uses, in plain words. Each entry points to the page that explains it properly.
Money
Stash
Your single balance behind every table. It has four parts: available, reserved, rakeback and withdrawing. See Your stash and cashing out.
Load up
To deposit USDG into the vault so that it appears in your stash. See Loading up.
Cash out
To withdraw money from your stash to your wallet, using a signed withdrawal voucher. See Your stash and cashing out.
Buy-in
What you put up to play one game. The tier sets it, and the code calls it the stake. See How a game works.
USDG
Global Dollar, the dollar stablecoin every buy-in uses. It has 6 decimals and its issuer is Global Dollar, not RHR. See Contracts.
Gas
The fee for an on-chain transaction, paid in ETH on Robinhood Chain. Playing games costs no gas. See Loading up.
Ledger
The game server's double-entry record of who is owed what. Every game settles as one balanced entry. See Custody and your money.
Rake
The house's cut: a percentage of what is won in a game, set by tier. See Rake.
Rakeback
Part of the rake your games generate, credited back to your stash. See Rakeback.
Net rake
Gross rake minus the rakeback credited. It is what the vault sends to the rake router. See Rake.
Dust
The leftover millionths of a USDG when a share does not divide evenly. It goes to the rake. See Rake.
Volume
The sum of the buy-ins of the games you have played. It sets your rakeback rate and your level. See XP and levels.
Table
Hood
A player, and the hood they wear. A shot hood is out of the round, and hoods always stay on because it is a cartoon. See What RHR is.
Seat
One of the six places at a table. Seats are numbered 0 to 5, and the gun passes clockwise in seat order. See How a game works.
Table
Six seats, one tier and one mode. See How a game works.
Tier
A table's buy-in level, from Kopek to Tsar. Hood NFTs also have a perk tier: common, rare, epic or legendary. See How a game works and Hood NFTs and perks.
Classic
The mode with one round and one loser. See Classic and Last Hood Standing.
Last Hood Standing
The mode where rounds repeat until one hood is left, and that hood takes the pot. Often shortened to LHS. See Classic and Last Hood Standing.
Game
Everything from seating to payout at one table. See How a game works.
Round
One loaded cylinder, played until a bang. Classic has one round, and Last Hood Standing has one for every hood shot. See Classic and Last Hood Standing.
Click
A pull of the trigger that lands on an empty chamber. Players also use the word for the act of pulling. See At the table.
Bang
A pull that lands on the bullet. It ends the round, and cash bursts out of the shot hood. See At the table.
Cylinder
The gun's rotating block of chambers. In a round it has one live chamber for each player still alive. See The provably fair spin.
Chamber
One slot in the cylinder. Pull number j in a round fires chamber j. See The provably fair spin.
Gum plug
The comic pink plug that fills a cylinder slot that is not live, which is cartoon only. See How a game works.
Hazard
The chance that the next click is the bang, given that the earlier clicks were empty. It is written "1 in N". See How a game works.
Dare
An optional extra click after a click. It costs real extra risk and pays nothing, only XP, jackpot tickets and badges. See At the table.
Autopilot
How a disconnected or timed-out seat plays: one automatic click and a pass, never a dare. See At the table.
AFK
Away from keyboard. If your turn clock runs out, the server clicks once for you and passes, and two timeouts in a row drop your seat after the game. See At the table.
Quick join
Seating you at a table for the tier and mode you pick, without choosing a table yourself. See How a game works.
Spectator
Someone watching a table without a seat. Spectators never receive the revealed seed. See At the table.
Demo mode
The free table with play money and bots, with no wallet and no chain. See What RHR is.
Private room
A table for your own group, with a custom buy-in and a PIN-protected link. See Private rooms.
PIN
The short code that protects a private room's link. See Private rooms.
REKT
The red stamp on a shot hood. Cartoon only. See What RHR is.
Fairness
Commit
A SHA-256 fingerprint of the server's secret seed and the game number, published before the first click. See The provably fair spin.
Reveal
The server showing its seed and every client seed after the game, to the players who were dealt in, so the game can be re-derived. See The provably fair spin.
Server seed
The server's secret 32 random bytes for one game. See The provably fair spin.
Client seed
16 to 32 random bytes your browser contributes to a game's randomness. See The provably fair spin.
Mix
The key made by hashing the server seed, the game number and every client seed together. It drives each round's start seat and bullet. See The provably fair spin.
Seed window
The last 5 seconds of the countdown, when browsers send their client seeds. See How a game works.
On-chain
Vault
The contract that holds every deposit and pays every withdrawal. See Contracts.
Checkpoint
A signed batch of net balance changes that the settler sends to the vault. See Custody and your money.
Settler
The game server's signing key, which signs checkpoints and withdrawal vouchers. See Custody and your money.
Guardian
A key that can pause settlement and vouchers and cancel queued large withdrawals, but cannot move funds. See Contracts.
Owner
The administrative key, a multisig Safe in production. It can replace the settler behind a 48-hour timelock but cannot move player balances. See Contracts.
Keeper
The automated key that triggers the daily buyback within spend caps. See Buyback and burn.
Voucher
A message signed by the server's key that a contract accepts exactly once. A withdrawal voucher names you, an amount, a one-time number and a deadline. A jackpot voucher names the winner, the day and the amount. See Your stash and cashing out and The jackpot.
Escape hatch
The vault's way out when the settler is gone: request a forced withdrawal, wait 24 hours, then collect it within 3 days, before the request expires. It pays the lowest balance you had since the request, never more than you hold. See Custody and your money.
Timelock
A fixed wait before a change takes effect. Replacing the settler has a 48-hour timelock, longer than the 24-hour escape hatch. See Contracts.
Safe
A multisig wallet, where several people must approve an action. The owner key is a Safe in production. See Contracts.
Withdrawal queue
Where a withdrawal above the instant limits waits for a delay, and where the guardian can cancel it. See Your stash and cashing out.
Fee splitter
The contract that divides creator fees and hood mint proceeds: 30% jackpot, 20% stakers, 20% tournaments, 20% house, 10% buyback. See The $RHR token.
Rake router
The vault's only rake destination. It splits net rake: 12% stakers, 10% jackpot, the rest house. See Rake.
Rewards
$RHR
The optional token with staking, perks and a daily buyback. It is not launched yet. See The $RHR token.
Weight
Your staking share: tokens times the lock multiplier, times one plus any hood boost. See Staking.
Lock
A fixed period of 3, 7, 14 or 30 days that staked $RHR cannot leave. There is no early exit. See Staking.
Position
One staking lock. A wallet can hold up to 32. See Staking.
Holder
Someone who owns at least one hood NFT, or who has staked $RHR worth at least 0.05% of the supply. See Hood NFTs and perks.
VIP
Holder-only access: the Oligarch and Tsar tiers and free-roll tournaments. See Hood NFTs and perks.
Hood NFT
One of the Russian Hoods, an on-chain generative ERC-721 whose best tier boosts rakeback, staking weight and jackpot tickets. See Hood NFTs and perks.
Jackpot ticket
One entry in the daily jackpot draw, earned from the day's volume and from surviving dares. See The jackpot.
Level
A number from your lifetime volume: floor((volume / 20) ^ (1 / 2.2)). It is cosmetic. See XP and levels.
XP
Experience points. Surviving a dare earns some, and the level formula reads volume only. See XP and levels.
Achievement
A badge for something you did, which also unlocks a hood skin you can equip. See Achievements.
Skin
The look of your hood on your seat. Eight defaults are always available, and each achievement adds one. See Achievements.
Buyback
The daily purchase of $RHR with the buyback share of fees. See Buyback and burn.
Burn
Destroying tokens so that nobody can ever move them. See Buyback and burn.
Tournaments
Hood games
RHR's name for tournaments. See How hood games work.
SNG6
A hood game with one table of six players. See Brackets and tables.
CUP36
A hood game with 36 players: six tables of six, then a final. See Brackets and tables.
Free roll
A hood game with no entry fee, paid for from the tournaments share of fees and open to holders only. See Prizes and payouts.
Entry fee
The 10% charged on top of a paid hood game's buy-in. It is not part of the prize pool. See Prizes and payouts.
Prize pool
The buy-ins of a hood game, fixed when registration closes and paid out by finishing place. See Prizes and payouts.
Slang
The site talks like this in headings and asides. None of it appears in the rules or in anything about money.
gm
Good morning, the traditional greeting of the crypto world. It is said at any hour.
ser
Sir, with a typo that became a tradition.
hood up
Get ready to play. The hood is always on anyway.
rekt
Wrecked. In RHR it is the red stamp on a shot hood, and it is cartoon only.
receipts
Proof. At RHR that means your saved commits and the games you have verified yourself. See The provably fair spin.
wagmi
We are all gonna make it. A hopeful phrase, not a forecast, and nobody is promised anything.
ngmi
Not gonna make it. Usually said about someone else's bad idea.
touch grass
Go outside and take a break. Good advice after any cash out. See Responsible play and safety.
Safety
Cool-off
A break you choose, from 1 hour to 7 days, during which the server will not seat you. It cannot be shortened. See Responsible play and safety.
Self-exclusion
A block you set on yourself for 7, 30, 90, 180 or 365 days (a week to a year), which the server enforces by refusing to seat your wallet. It cannot be shortened. See Responsible play and safety.
Loss limit
A daily or weekly cap you set on how much you are willing to lose. The server enforces it by standing you up, not the contracts. See Responsible play and safety.