skip to content
rhr
demo
contents26 Glossary
rhr — documentation

26, reference

Glossary

Every term RHR uses in the app and these docs, in plain words, with a link to the page that explains it properly.

on this page

Every word the site uses, in plain words. Each entry points to the page that explains it properly.

Money

Stash

Your single balance behind every table. It has four parts: available, reserved, rakeback and withdrawing. See Your stash and cashing out.

Load up

To deposit USDG into the vault so that it appears in your stash. See Loading up.

Cash out

To withdraw money from your stash to your wallet, using a signed withdrawal voucher. See Your stash and cashing out.

Buy-in

What you put up to play one game. The tier sets it, and the code calls it the stake. See How a game works.

USDG

Global Dollar, the dollar stablecoin every buy-in uses. It has 6 decimals and its issuer is Global Dollar, not RHR. See Contracts.

Gas

The fee for an on-chain transaction, paid in ETH on Robinhood Chain. Playing games costs no gas. See Loading up.

Ledger

The game server's double-entry record of who is owed what. Every game settles as one balanced entry. See Custody and your money.

Rake

The house's cut: a percentage of what is won in a game, set by tier. See Rake.

Rakeback

Part of the rake your games generate, credited back to your stash. See Rakeback.

Net rake

Gross rake minus the rakeback credited. It is what the vault sends to the rake router. See Rake.

Dust

The leftover millionths of a USDG when a share does not divide evenly. It goes to the rake. See Rake.

Volume

The sum of the buy-ins of the games you have played. It sets your rakeback rate and your level. See XP and levels.

Table

Hood

A player, and the hood they wear. A shot hood is out of the round, and hoods always stay on because it is a cartoon. See What RHR is.

Seat

One of the six places at a table. Seats are numbered 0 to 5, and the gun passes clockwise in seat order. See How a game works.

Table

Six seats, one tier and one mode. See How a game works.

Tier

A table's buy-in level, from Kopek to Tsar. Hood NFTs also have a perk tier: common, rare, epic or legendary. See How a game works and Hood NFTs and perks.

Classic

The mode with one round and one loser. See Classic and Last Hood Standing.

Last Hood Standing

The mode where rounds repeat until one hood is left, and that hood takes the pot. Often shortened to LHS. See Classic and Last Hood Standing.

Game

Everything from seating to payout at one table. See How a game works.

Round

One loaded cylinder, played until a bang. Classic has one round, and Last Hood Standing has one for every hood shot. See Classic and Last Hood Standing.

Click

A pull of the trigger that lands on an empty chamber. Players also use the word for the act of pulling. See At the table.

Bang

A pull that lands on the bullet. It ends the round, and cash bursts out of the shot hood. See At the table.

Cylinder

The gun's rotating block of chambers. In a round it has one live chamber for each player still alive. See The provably fair spin.

Chamber

One slot in the cylinder. Pull number j in a round fires chamber j. See The provably fair spin.

Gum plug

The comic pink plug that fills a cylinder slot that is not live, which is cartoon only. See How a game works.

Hazard

The chance that the next click is the bang, given that the earlier clicks were empty. It is written "1 in N". See How a game works.

Dare

An optional extra click after a click. It costs real extra risk and pays nothing, only XP, jackpot tickets and badges. See At the table.

Autopilot

How a disconnected or timed-out seat plays: one automatic click and a pass, never a dare. See At the table.

AFK

Away from keyboard. If your turn clock runs out, the server clicks once for you and passes, and two timeouts in a row drop your seat after the game. See At the table.

Quick join

Seating you at a table for the tier and mode you pick, without choosing a table yourself. See How a game works.

Spectator

Someone watching a table without a seat. Spectators never receive the revealed seed. See At the table.

Demo mode

The free table with play money and bots, with no wallet and no chain. See What RHR is.

Private room

A table for your own group, with a custom buy-in and a PIN-protected link. See Private rooms.

PIN

The short code that protects a private room's link. See Private rooms.

REKT

The red stamp on a shot hood. Cartoon only. See What RHR is.

Fairness

Commit

A SHA-256 fingerprint of the server's secret seed and the game number, published before the first click. See The provably fair spin.

Reveal

The server showing its seed and every client seed after the game, to the players who were dealt in, so the game can be re-derived. See The provably fair spin.

Server seed

The server's secret 32 random bytes for one game. See The provably fair spin.

Client seed

16 to 32 random bytes your browser contributes to a game's randomness. See The provably fair spin.

Mix

The key made by hashing the server seed, the game number and every client seed together. It drives each round's start seat and bullet. See The provably fair spin.

Seed window

The last 5 seconds of the countdown, when browsers send their client seeds. See How a game works.

On-chain

Vault

The contract that holds every deposit and pays every withdrawal. See Contracts.

Checkpoint

A signed batch of net balance changes that the settler sends to the vault. See Custody and your money.

Settler

The game server's signing key, which signs checkpoints and withdrawal vouchers. See Custody and your money.

Guardian

A key that can pause settlement and vouchers and cancel queued large withdrawals, but cannot move funds. See Contracts.

Owner

The administrative key, a multisig Safe in production. It can replace the settler behind a 48-hour timelock but cannot move player balances. See Contracts.

Keeper

The automated key that triggers the daily buyback within spend caps. See Buyback and burn.

Voucher

A message signed by the server's key that a contract accepts exactly once. A withdrawal voucher names you, an amount, a one-time number and a deadline. A jackpot voucher names the winner, the day and the amount. See Your stash and cashing out and The jackpot.

Escape hatch

The vault's way out when the settler is gone: request a forced withdrawal, wait 24 hours, then collect it within 3 days, before the request expires. It pays the lowest balance you had since the request, never more than you hold. See Custody and your money.

Timelock

A fixed wait before a change takes effect. Replacing the settler has a 48-hour timelock, longer than the 24-hour escape hatch. See Contracts.

Safe

A multisig wallet, where several people must approve an action. The owner key is a Safe in production. See Contracts.

Withdrawal queue

Where a withdrawal above the instant limits waits for a delay, and where the guardian can cancel it. See Your stash and cashing out.

Fee splitter

The contract that divides creator fees and hood mint proceeds: 30% jackpot, 20% stakers, 20% tournaments, 20% house, 10% buyback. See The $RHR token.

Rake router

The vault's only rake destination. It splits net rake: 12% stakers, 10% jackpot, the rest house. See Rake.

Rewards

$RHR

The optional token with staking, perks and a daily buyback. It is not launched yet. See The $RHR token.

Weight

Your staking share: tokens times the lock multiplier, times one plus any hood boost. See Staking.

Lock

A fixed period of 3, 7, 14 or 30 days that staked $RHR cannot leave. There is no early exit. See Staking.

Position

One staking lock. A wallet can hold up to 32. See Staking.

Holder

Someone who owns at least one hood NFT, or who has staked $RHR worth at least 0.05% of the supply. See Hood NFTs and perks.

VIP

Holder-only access: the Oligarch and Tsar tiers and free-roll tournaments. See Hood NFTs and perks.

Hood NFT

One of the Russian Hoods, an on-chain generative ERC-721 whose best tier boosts rakeback, staking weight and jackpot tickets. See Hood NFTs and perks.

Jackpot ticket

One entry in the daily jackpot draw, earned from the day's volume and from surviving dares. See The jackpot.

Level

A number from your lifetime volume: floor((volume / 20) ^ (1 / 2.2)). It is cosmetic. See XP and levels.

XP

Experience points. Surviving a dare earns some, and the level formula reads volume only. See XP and levels.

Achievement

A badge for something you did, which also unlocks a hood skin you can equip. See Achievements.

Skin

The look of your hood on your seat. Eight defaults are always available, and each achievement adds one. See Achievements.

Buyback

The daily purchase of $RHR with the buyback share of fees. See Buyback and burn.

Burn

Destroying tokens so that nobody can ever move them. See Buyback and burn.

Tournaments

Hood games

RHR's name for tournaments. See How hood games work.

SNG6

A hood game with one table of six players. See Brackets and tables.

CUP36

A hood game with 36 players: six tables of six, then a final. See Brackets and tables.

Free roll

A hood game with no entry fee, paid for from the tournaments share of fees and open to holders only. See Prizes and payouts.

Entry fee

The 10% charged on top of a paid hood game's buy-in. It is not part of the prize pool. See Prizes and payouts.

Prize pool

The buy-ins of a hood game, fixed when registration closes and paid out by finishing place. See Prizes and payouts.

Slang

The site talks like this in headings and asides. None of it appears in the rules or in anything about money.

gm

Good morning, the traditional greeting of the crypto world. It is said at any hour.

ser

Sir, with a typo that became a tradition.

hood up

Get ready to play. The hood is always on anyway.

rekt

Wrecked. In RHR it is the red stamp on a shot hood, and it is cartoon only.

receipts

Proof. At RHR that means your saved commits and the games you have verified yourself. See The provably fair spin.

wagmi

We are all gonna make it. A hopeful phrase, not a forecast, and nobody is promised anything.

ngmi

Not gonna make it. Usually said about someone else's bad idea.

touch grass

Go outside and take a break. Good advice after any cash out. See Responsible play and safety.

Safety

Cool-off

A break you choose, from 1 hour to 7 days, during which the server will not seat you. It cannot be shortened. See Responsible play and safety.

Self-exclusion

A block you set on yourself for 7, 30, 90, 180 or 365 days (a week to a year), which the server enforces by refusing to seat your wallet. It cannot be shortened. See Responsible play and safety.

Loss limit

A daily or weekly cap you set on how much you are willing to lose. The server enforces it by standing you up, not the contracts. See Responsible play and safety.